"Augmented reality offers many ways for students to create media and delve deeper into their learning. Here are some simple ways that augmented reality can be used in education."
Free or Nearly Free Stuff 3D design tools Animation App inventing and Apps Augmented Reality: Guiness Book of Records 2014 Aurasma and Apositive - augmented reality apps and Balloon powered cars ...
AR can be used to bring still pictures to life, point the camera on a mobile device at a still image and it will trigger a video. By following a few steps described here (with examples) you can create your own learning materials.
Alternatively AR can be triggered by location. Point your device at a pre-detemined location to retrieve a video or information you have prepared for learning.
The potential for augmented reality in iibraries and media centers - with some ideas and sites to explore the technology
Reaction to Chris Harris' SLJ article http://twe.tc/nY
Educators are increasingly using new media and digital technologies to teach and engage their 21st century students. Reading, writing, gaming, trans-media, immersive worlds, augmented reality, and Web 3.0 are all part of the new digital frontiers. Whether it's science or science fiction, Alice in Wonderland or Angry Birds, the dynamics of this new information ecology are transforming learning experiences in our schools. We can lead this learning revolution by ensuring that our library and the learning ecology we create can harness these new environments. How we do this, will determine our success and the future relevance and importance of our school libraries.